Friday, 11 January 2008

Creativity Introduction

Such a word can not be defined by a single meaning. Here are some examples definition I have found whilst researching.

create: To cause to exist, Bring into being, Originate, To give rise to, Bring about, Produce, To be first to portray and give character to a role or part (appropriate to creating fictional characters and writing stories) creation: An original product of human invention or imagination.

creative: characterized by originality and expressiveness, imaginative

create: to evolve from one's one thought or imagination to make by investing with new character or functions.

create: author, bring into being, compose, conceive, parent, form, give rise to, throw together

creative: generative, ground-breaking, innovative, originate, handmade


"Being creative is seeing the same thing as everybody else but thinking of something different"

As you can see creativity is closely associated with productiveness and the productiveness leading to the final product. But the definitions vary as in between the productiveness and final product stages are a number of themes; imagination, innovation, craftsmanship, expressiveness and productivity. Each has a role in the creative “system”. When I say have a role, I mean steps within the creative process that will arise at some point or another. There is really no default ideology for creativity, as creativity can be expressed in so many ways. Take for instance mathematics. This subject is not really associated with creative but I believe creativity is maths. Let me explain to why. In maths there is always an alternative route to reach the sum of any equation; No particular route has to be followed (always) to reach the same result. So discovering and forming a route to solve an equation is part of the creative process as it consists of the same mandatory themes, such as imaginativeness and composition. Although the imagination theme within maths is different from what creativity is normally associated with the rules still apply. Imagination+Productivity=result. I believe maths can be applied to anything for example; you have an idea, in order to achieve this goal, you will have to complete task A to get to be B, and from B to C and achieve your final result, its all subliminal equations when you really think about it. The same concept applies in any kind of creative task.

P.s; I don’t like maths at all before you get any ideas. In my next blog I will hopefully dig deeper.

Thursday, 31 May 2007

The history of games T-4

The gaming industry has and continues to evolve constantly. Throughout the years we’ve seen games like the pixel generated sonic the hedgehog on the Sega mega drive become sonic adventures 3 on the ps3 with amazing graphics and faster game play. We’ve seen super Mario bros on the Nintendo turn into Mario sunshine. As the gaming industry is advancing technologically with the arrival of new powerful consoles that are now able to store millions of polys and information on screen, the pressure on developers is rising also as developers now will have to work twice as hard to provide gamers with not just a “game” but a next gen-experience. In order to do this developers are now finding ways to give gamers that experience with multiple techniques such as, improve the lighting and graphics, change the camera angle so that the gamer feels as if they are right there with the character and so fourth. So developers will have to “up their game” substantially and also up the start raising their budgets if they want to stay and compete with this generation’s super consoles. Also we have the arrival of unorthodox consoles like the wii in which developers will have to be a lot more accurate and specific about how they work whilst trying to cater for the wii’s unconventional features. Jeez how the industry has changed!

I believe as a future employee and hopefully games designer ;) that this is a chance for me to go all out! Rather then restricting myself to the requirements of an n64 or ps2 I can now work more intricately and more in depth now that the likes of the playstation 3 and 360 are around, which is the way I prefer it.

Remember to check out my work at http://ben187.deviantart.com/

Thursday, 17 May 2007

greetings from the maverik

Greetings to all fellow game art students out there, for those of you who don’t know me let me tell you a bit about myself and what I do. Okay my name is Benjamin Jonas Livingstone aged 20 at the moment I am currently involve in a massive game project a group and I have come up with, we hope to set a new standard by creating a new style of gameplay and game, which is a fusion of super smash bros, naruto and a some of our own spice. Anyway you can check out my stuff at http://ben187.deviantart.com/ look around and tell me what you think because feedback is important.

The art of blogging
I personally see blogging as less objective and more personal as the creator can express views and opinions in a more relaxed manner, rather then write as if somebody is holding a gun to their head. It’s kind of like forums except with much more options and freedom. I will most definitely find blogging helpful especially to an invisible audience mainly because I’m a reserved guy and it’s a chance for me to break my silence and get my project known. So yeah writing to an invisible audience is ideal for me and it has advantages. Like for example I can elaborate much more on certain aspects and the viewer has to sit and read MWA HAHAHA!! Just kidding you can always press the X button and close the window but you know what I mean. Thanks for reading people and good day. Oh and remember to check out ://ben187.deviantart.com/.